﻿using System; 
using System.Text;
using System.Collections.Generic; 
using System.Data;
namespace Bangle.Model{
	 	//T_ProgressRecord
		public class T_ProgressRecord
	{
   		     
      	/// <summary>
		/// ProgressRecordId
        /// </summary>		
		private Guid _progressrecordid;
        public Guid ProgressRecordId
        {
            get{ return _progressrecordid; }
            set{ _progressrecordid = value; }
        }        
		/// <summary>
		/// CustomerId
        /// </summary>		
		private Guid _customerid;
        public Guid CustomerId
        {
            get{ return _customerid; }
            set{ _customerid = value; }
        }        
		/// <summary>
		/// RecordTypeId
        /// </summary>		
		private int _recordtypeid;
        public int RecordTypeId
        {
            get{ return _recordtypeid; }
            set{ _recordtypeid = value; }
        }        
		/// <summary>
		/// ProgressTypeId
        /// </summary>		
		private int _progresstypeid;
        public int ProgressTypeId
        {
            get{ return _progresstypeid; }
            set{ _progresstypeid = value; }
        }        
		/// <summary>
		/// RecordTime
        /// </summary>		
		private string _recordtime;
        public string RecordTime
        {
            get{ return _recordtime; }
            set{ _recordtime = value; }
        }        
		/// <summary>
		/// RecordContent
        /// </summary>		
		private string _recordcontent;
        public string RecordContent
        {
            get{ return _recordcontent; }
            set{ _recordcontent = value; }
        }        
		/// <summary>
		/// CreateTime
        /// </summary>		
		private string _createtime;
        public string CreateTime
        {
            get{ return _createtime; }
            set{ _createtime = value; }
        }        
		/// <summary>
		/// CreateUserId
        /// </summary>		
		private int _createuserid;
        public int CreateUserId
        {
            get{ return _createuserid; }
            set{ _createuserid = value; }
        }        
		/// <summary>
		/// UpdateTime
        /// </summary>		
		private string _updatetime;
        public string UpdateTime
        {
            get{ return _updatetime; }
            set{ _updatetime = value; }
        }        
		/// <summary>
		/// UpdateUserId
        /// </summary>		
		private int _updateuserid;
        public int UpdateUserId
        {
            get{ return _updateuserid; }
            set{ _updateuserid = value; }
        }        
		/// <summary>
		/// Valid
        /// </summary>		
		private int _valid;
        public int Valid
        {
            get{ return _valid; }
            set{ _valid = value; }
        }        
		/// <summary>
		/// NextRecordTime
        /// </summary>		
		private string _nextrecordtime;
        public string NextRecordTime
        {
            get{ return _nextrecordtime; }
            set{ _nextrecordtime = value; }
        }        
		/// <summary>
		/// NextRecordContent
        /// </summary>		
		private string _nextrecordcontent;
        public string NextRecordContent
        {
            get{ return _nextrecordcontent; }
            set{ _nextrecordcontent = value; }
        }        
		/// <summary>
		/// NextRecordRead
        /// </summary>		
		private int _nextrecordread;
        public int NextRecordRead
        {
            get{ return _nextrecordread; }
            set{ _nextrecordread = value; }
        }        
		   
	}
}

